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Maze Warden TD: Tower Defense

Brownaro Studios LLC
You build the maze. They walk it.
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Trailer & screenshots

Maze Warden TD: Tower Defense gameplay trailer thumbnail
Maze Warden TD: Tower Defense gameplay trailer thumbnail
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About this game

The path is empty until you draw it. Maze Warden TD is a tower defense game where the maze is the weapon. There is no fixed lane. You lay the walls, carve the switchbacks, and decide whether the goblins take the short road or the long, ugly, thoroughly defended one.

Walls go anywhere the path survives, and a preview shows exactly how the enemies will reroute before you commit one. Sixteen towers, no two alike: ballistas that pierce a column, chain lightning that leaps between targets, a sling whose stone ricochets, a collector that pays you gold for every kill in range. Terrain matters too. Highland gives range, leystone cuts cooldowns, and lakes cut the board in half unless you route across the causeways.

The campaign runs 300 levels across fifteen regions, with a real ending, and the last five worlds change the rules. The tide floods the causeways mid-wave. Rune gates carry enemies from stone to stone unless you wall them shut. A dark vale shows only what your towers and lanterns light. Pathfinders dodge your killing lane for the second-best road. Rifts tear open halfway through a wave.

Every tower, creature, trap and effect has a new look, and the Warden powers land with real effects: falling meteors, frost bursts, craters and a shield dome. There's an endless survival mode, a weekly event, and a Daily Siege played on one seed that everybody in the world gets. No account, no energy timers. Needs an internet connection to play.

Information

Status
Released
Release
TBA
Art style
Fantasy, Cartoon
Platforms
iOS, Android
Price
Freeads · in app purchase
Players
Single player
Age rating
7+

Tags

maze buildingcampaignsingle playerleaderboardsdaily challenge

AI disclosure

AI was used. Where: Art - most of the game's art (towers, creatures, traps, effects, terrain, icons, the Home screen) is 3D models that Claude, an AI, builds in Blender by script and renders for the game. We direct the designs and review every render. The app icon and one medal ring were generated with Recraft, an AI image tool. The screenshots and trailer are captured from the game. Code - mostly written by Claude Code, an AI coding tool, directed and reviewed by us. Writing - store and marketing copy drafted with AI assistance. Audio - the music is CC0 from OpenGameArt and most sound effects are Kenney CC0 recordings. The magic, lightning, ice and power sounds and the jingles are synthesized by a script written with AI assistance.

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