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Merge towers, command a hero, protect the keep
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Mythfell gameplay trailer thumbnail
Mythfell gameplay trailer thumbnail
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About this game

Mythfell is a single-player tower defense campaign for phones and tablets, played in landscape. No energy, no stamina, no timers, no "come back in four hours". The next wave is yours to start.

Browser playable demo at: https://mythfell.com/play/?c=pixelpicked

THE LOOP Towers go on pads beside the road. Drag two towers of the same element and tier together and they merge into a stronger one — five tiers, and a Paragon path past the cap for the towers that survive the longest. A board of first-tier towers never wins a late level; a board of six merged ones usually does.

SIX ELEMENTS, AND THEY ARE NOT INTERCHANGEABLE

  • Arrow: cheap, fast, the backbone of any line.
  • Frost: barely hurts anything on its own — it slows the column so everything else can work.
  • Flame: splash damage for tight packs.
  • Venom: damage that keeps working after the shot lands.
  • Storm: chains between nearby enemies.
  • Crystal: a long-range sniper that covers two lanes at once.

No enemy is weak to everything. Skeletons shrug off arrows, treants burn, golems walk through fire. Every enemy and tower is written up in the in-game Codex, and the right answer changes every wave.

FIVE HEROES Harka, Caelum, Arthas, Lyra and Kael fight beside you, each with their own ability. They join as the campaign unlocks them, and you choose which one takes the field.

20 CAMPAIGN LEVELS ACROSS TWO REGIONS A green forest and a hot desert, and each level carries its own weather and light — morning, overcast, sunset, night. Levels take things away as often as they add them: a pad closes, a new enemy type appears, a boss arrives. Every one was tuned against the level before it.

THE GAUNTLET An endless mode for when the campaign is done. Waves keep growing, your board stops growing long before they do, and your best wave goes on a Google Play leaderboard.

YOUR SAVE FOLLOWS YOU Sign in with Google Play Games and your progress is saved to the cloud — a new phone picks up where the old one stopped.

HOW IT MAKES MONEY (WE MEAN IT LITERALLY)

  • No ads interrupt you. There are three rewarded videos you can choose to watch: continue after a defeat, a daily gem bonus, and double gold. Skipping them costs nothing.
  • Gem packs are available as in-app purchases if you want to support development. Nothing is random: no loot boxes, no gacha, no spin-the-wheel.
  • Nothing is locked behind payment. The whole campaign is playable without spending.
  • The game runs offline. Only leaderboards and cloud saves need a connection.

Support and answers: mythfell.com/support — every report gets read.

Information

Status
Early access
Release
November2026
Art style
3D Stylized, 3D Realistic
Platforms
Android
Price
Freein app purchase · ads
Players
Single player
Age rating
13+

Tags

SingleplayerFantasyIndieCasualCompetitive

AI disclosure

AI tools were used in specific areas such as art generation, code generation, and writing copy as part of an iterative process to create this game.

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