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Tongue-Tied Toad

byPixelPicked
Swing, zip and slurp! Help Toby the toad sling his super-stretchy tongue across 30 bouncy physics levels to get home.
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Status
IDEA
Launch
TBA
Visuals
None
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
3+Age rating

Media Assets

Screenshot 1 for Tongue-Tied Toad
Screenshot 1 for Tongue-Tied Toad
Screenshot 2 for Tongue-Tied Toad

Game Description

A big storm has scattered Toby's lily-pond home across the garden, and this little toad can barely hop. What he can do is fire a very long, very stretchy tongue. Stick it to golden rings, swing like a pendulum, pump for speed, let go at just the right moment… and fly.

How it plays: shoot your tongue at a ring, sap blob, crate or fly. Swing, reel in or out, and release to launch yourself across ponds, thorn pits and windy greenhouses. Light objects get pulled to you, heavy ones pull you to them, and flies get gulped.

Features

  • 30 handcrafted levels across 3 worlds: sunny Lily Pond, warm Mushroom Woods and a cozy Rainy Greenhouse
  • A springy, physics-based tongue swing that's easy to learn and satisfying to master
  • Moving rails, snap twigs, balloons, bounce mushrooms, leaf fans, levers, buttons, seesaws and swinging logs
  • Cute hazards: thorn bushes, spinning thistles, rolling pinecones, grumpy beetles and a swooping heron
  • A chase level at the end of every world: outrun a rolling log, a storm gust and the heron itself
  • 3 golden flies per level, hidden on the riskier routes
  • An interactive tutorial, checkpoints and instant restarts. Failing is funny, never punishing
  • Accessibility options: aim assist, swing-path preview, reduced motion, high-contrast hazard outlines

Controls

  • Mouse: aim, hold click to stick, release to let go. A/D to hop and pump, W/S or the mouse wheel to reel
  • Keyboard only: arrow keys to aim, hold Space to shoot
  • Touch: hold anywhere to stick, lift to let go, drag toward Toby to reel, on-screen buttons to hop and pump

Every picture and sound is drawn or synthesized in code. The game is under 100 KB and plays offline in any modern browser, on desktop and mobile.

AI Disclosure

This game was made with substantial AI assistance. The code was written with Claude Code (Anthropic's AI coding assistant), directed, reviewed and play-tested by the developer. All graphics are drawn procedurally by that code (no image files, no image-generation models) and all sound effects are synthesized in code with the Web Audio API (no audio files, no audio-generation models). The 30 level layouts were composed with an AI-written level builder from developer-chosen segments; every level is proven completable by recorded solution replays. The logo, banner and screenshots are rendered by the game's own code. Store text was drafted with AI. [CONFIRM: list any art, audio, level design or writing you made or edited yourself.]


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