Trailer & screenshots

About this game
Twenty floors down, four dragons wait. Under them, something has been raising the dead.
Four Dragons Deep is a first-person dungeon crawler in the old style: step through the maze a square at a time, map it as you go, find each floor's key and unlock the way down.
Press-turn combat Every member of your party gives you a turn to spend. Hit a weakness or land a critical and you keep going on half a turn. Miss, or throw fire at something that drinks it, and you lose turns, or the whole round. Monsters play by the same rules, so your party's resistances can shut down their turn just as hard.
Talk them round Nearly every monster can be talked to. Reason with it, bribe it, threaten it, or win it over, and it joins your party, levels up beside you and learns new skills as it grows. Bats, demons, werewolves, golems, and dragons too. Build a team that covers each other's weaknesses, and let go of the ones you outgrow.
Four dragons, and what lies below them Every fifth floor a dragon guards the corridor down: ice, thunder, fire and void. Each one is weak to the element of the dragon before it, so what beat the last one is your key to the next. Each band of the dungeon has its own hazard, from ice that slides you along to charged plates, lava and teleporters, and a warden holds the key on the floor before each dragon.
The Abyss Beat the game and an endless descent opens for the hero who did it. No bottom and one life: every monster rises in an element of its own, wardens and dragons roam among them, new gear waits every five floors, and how deep you get is the score. (In every download; not in the browser demo.)
Features
- Six elements (physical, fire, ice, thunder, light and dark), and an affinity chart to learn for every creature
- Over 50 monsters to fight, and 45 of them can join your party
- Buffs, debuffs, ailments, mirrors and wards
- Save orbs to rest, shop, recruit and save, with a monster gauntlet and a slot machine
- Hand-drawn pixel art and an 8-bit soundtrack
- Lifetime records: play time, deepest floor, dragons slain and more
- No ads, no account, no internet needed
Which version?
- Windows or Linux ($5): the full game, Abyss included, built for a wide screen. Plays on a keyboard, a mouse or a controller, all rebindable.
- Android APK ($2): Four Dragons Deep Portable, the full game, Abyss included, made to be played upright with one hand.
- Play in the browser (free): a demo of the PC version through the first five floors, up to and including the Ice Dragon.
Controls
- PC: W/A/S/D or the arrow keys to walk and turn, Q/E to strafe, Escape for the menu; or a controller (A selects, B goes back). Rebind anything in Options.
- Phone: swipe up and down to step, left and right to turn; tap everything else.
Coming to Steam The PC version is coming to Steam too. Follow the devlog here for news.
Credits
- Art: Zerie, DeepDiveGameStudio
- Music: Momiziba
- Game: Tausif, with help from Claude
Information
- Status
- Early access
- Release
- TBA
- Genre
- Art style
- Pixel Art, Retro / 16-bit
- Platforms
- Android
- Price
- 2$one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
Used AI for coding
Discussion
Trailer & screenshots

About this game
Twenty floors down, four dragons wait. Under them, something has been raising the dead.
Four Dragons Deep is a first-person dungeon crawler in the old style: step through the maze a square at a time, map it as you go, find each floor's key and unlock the way down.
Press-turn combat Every member of your party gives you a turn to spend. Hit a weakness or land a critical and you keep going on half a turn. Miss, or throw fire at something that drinks it, and you lose turns, or the whole round. Monsters play by the same rules, so your party's resistances can shut down their turn just as hard.
Talk them round Nearly every monster can be talked to. Reason with it, bribe it, threaten it, or win it over, and it joins your party, levels up beside you and learns new skills as it grows. Bats, demons, werewolves, golems, and dragons too. Build a team that covers each other's weaknesses, and let go of the ones you outgrow.
Four dragons, and what lies below them Every fifth floor a dragon guards the corridor down: ice, thunder, fire and void. Each one is weak to the element of the dragon before it, so what beat the last one is your key to the next. Each band of the dungeon has its own hazard, from ice that slides you along to charged plates, lava and teleporters, and a warden holds the key on the floor before each dragon.
The Abyss Beat the game and an endless descent opens for the hero who did it. No bottom and one life: every monster rises in an element of its own, wardens and dragons roam among them, new gear waits every five floors, and how deep you get is the score. (In every download; not in the browser demo.)
Features
- Six elements (physical, fire, ice, thunder, light and dark), and an affinity chart to learn for every creature
- Over 50 monsters to fight, and 45 of them can join your party
- Buffs, debuffs, ailments, mirrors and wards
- Save orbs to rest, shop, recruit and save, with a monster gauntlet and a slot machine
- Hand-drawn pixel art and an 8-bit soundtrack
- Lifetime records: play time, deepest floor, dragons slain and more
- No ads, no account, no internet needed
Which version?
- Windows or Linux ($5): the full game, Abyss included, built for a wide screen. Plays on a keyboard, a mouse or a controller, all rebindable.
- Android APK ($2): Four Dragons Deep Portable, the full game, Abyss included, made to be played upright with one hand.
- Play in the browser (free): a demo of the PC version through the first five floors, up to and including the Ice Dragon.
Controls
- PC: W/A/S/D or the arrow keys to walk and turn, Q/E to strafe, Escape for the menu; or a controller (A selects, B goes back). Rebind anything in Options.
- Phone: swipe up and down to step, left and right to turn; tap everything else.
Coming to Steam The PC version is coming to Steam too. Follow the devlog here for news.
Credits
- Art: Zerie, DeepDiveGameStudio
- Music: Momiziba
- Game: Tausif, with help from Claude
Information
- Status
- Early access
- Release
- TBA
- Genre
- Art style
- Pixel Art, Retro / 16-bit
- Platforms
- Android
- Price
- 2$one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
Used AI for coding