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Gull Gone Wild

byOleksandr Korshun
You're a seagull. The promenade is full of tourists holding chips. Splat, steal, scream and chain it all up to ×5.
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Status
RELEASED
Launch
TBA
Visuals
Low Poly
Platforms
iOS
Mobile
Price
FreeADS · IN APP PURCHASE
Players
SingleSolo
Rating
12+Age rating

Media Assets

Gull Gone Wild gameplay trailer thumbnail
Gull Gone Wild gameplay trailer thumbnail
Screenshot 1 for Gull Gone Wild
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Game Description

You are a seagull. The promenade is full of tourists. They are holding chips.

Gull Gone Wild is a fast, silly one-thumb runner. Fly over the seafront in three lanes and cause as much chaos as one bird can.

  • SPLAT tourists, right on the shoulder or, for double points, right on top.
  • STEAL food straight out of their hands. A full stomach means more to drop.
  • SCREAM to make people drop their snacks and run.
  • PIROUETTE through all three lanes at once for a big score.
  • CHAIN every action to build a multiplier up to ×5.

The loop: scream, they drop the food, you grab it, your stomach fills, and now you have something to drop.

Watch out for lamp posts, umbrellas, kites and the hawk circling above.

Dress the gull

Collect coins and mix your look: pirate hat, DJ headphones, Odesa sunglasses and a gold chain, plus separate tails and wings, from a peacock fan to a flaming phoenix set.

Every day

Three new daily tasks, coins for completing them, and your best score to beat.

Halloween event (Oct 20 – Nov 3)

Steal candy from trick-or-treaters, splat pumpkins at dusk and fill the candy track to win a spooky Ghost Tail.

Simple swipes and a tap, built for one hand. Available in English, Ukrainian, German, French, Spanish, Portuguese and Italian.

Tags

seagullendless runnerone thumbfunnybeachhalloween

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AI Disclosure

AI was used in development. Most of the game's code, editor tooling and build scripts were written with an AI coding assistant (Claude Code) under the developer's direction, and AI helped draft store and marketing text and placeholder vector art. The final art direction, game design, balancing and testing are by the developer. Sound effects and music are from CC0 / royalty-free libraries (credited), not AI-generated.


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