Hexagon Logistics Tycoon
jdw.creationTrailer & screenshots

About this game
exagon Logistics Tycoon is a real-time management and logistics game played on a map of France drawn by the game itself, from OpenStreetMap and INSEE data.
The cities of France are hungry, thirsty and in need of everything: bread, furniture and fresh produce first, then building materials, drinks, clothes, electronics, medicines and even batteries. It is up to you to build the production chains that supply them.
BUILD YOUR SUPPLY CHAINS Place farms, mills, bakeries, sawmills, factories, mines and warehouses wherever you like. Every building has its own output, stock and needs: the slowest link limits the whole chain, so you have to balance it.
KEEP YOUR VEHICLES ROLLING Connect your buildings with routes. Your trucks load up, drive along real roads, deliver and come back on their own. Choose the right vehicle for the job (rigid truck, semi-trailer, refrigerated truck, tanker, tractor, tipper...), decide whether to take motorways, and plan maintenance every 20,000 km. With the full version, add trains, ships and planes to carry goods across the country.
GROW THE CITIES A city whose demand is covered levels up, and its needs become more varied. You choose what to produce: you are never forced to answer every single demand. Delivery warehouses, research and technologies, partners who develop a city for you and unique buildings give you plenty of ways to grow.
A LIVING MAP Weather and seasons change how your vehicles move and what your farms yield. An optional realistic mode ties crops to the season. Cities hold festivals and markets that make them consume far more, and random events keep you on your toes. Buildings can be shown as icons, silhouettes or in a 2.5D view.
A GAME THAT KEEPS GOING WITHOUT YOU While you are away the simulation carries on (up to 48 hours of game time). Speed time up (x2) to get your production started. Optional reminders tell you when a cash box is full or a city is about to level up.
A TUTORIAL TO GET STARTED A guided tutorial walks you through your first bread chain, step by step, then refunds your money so your real game starts from scratch.
FREE VERSION AND FULL VERSION City level 1, the research center (with starter technologies), x2 speed, objectives and the Pyrenees Sea option are free. The full version is a single purchase with no subscription and unlocks city levels 2 to 5 and all technologies, unique buildings and the State budget, partners, trains, ships and planes, random events and city festivals.
NO ADS. NO ACCOUNT. NO DATA COLLECTION. Your games stay on your phone. Available in English, French and German.
Made by a solo indie developer in France. Map data © OpenStreetMap contributors (ODbL licence) and INSEE.
Information
- Status
- Early access
- Release
- TBA
- Genre
- Art style
- —
- Platforms
- Android
- Price
- 4.99 one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
AI was used in development: the game’s code was written with the help of an AI coding assistant (Claude Code), the building illustrations and some artwork were created with AI image tools and then retouched, and the music was created with Gemini. The map, vehicles and buildings are drawn by the game from OpenStreetMap and INSEE data.
Discussion
Trailer & screenshots

About this game
exagon Logistics Tycoon is a real-time management and logistics game played on a map of France drawn by the game itself, from OpenStreetMap and INSEE data.
The cities of France are hungry, thirsty and in need of everything: bread, furniture and fresh produce first, then building materials, drinks, clothes, electronics, medicines and even batteries. It is up to you to build the production chains that supply them.
BUILD YOUR SUPPLY CHAINS Place farms, mills, bakeries, sawmills, factories, mines and warehouses wherever you like. Every building has its own output, stock and needs: the slowest link limits the whole chain, so you have to balance it.
KEEP YOUR VEHICLES ROLLING Connect your buildings with routes. Your trucks load up, drive along real roads, deliver and come back on their own. Choose the right vehicle for the job (rigid truck, semi-trailer, refrigerated truck, tanker, tractor, tipper...), decide whether to take motorways, and plan maintenance every 20,000 km. With the full version, add trains, ships and planes to carry goods across the country.
GROW THE CITIES A city whose demand is covered levels up, and its needs become more varied. You choose what to produce: you are never forced to answer every single demand. Delivery warehouses, research and technologies, partners who develop a city for you and unique buildings give you plenty of ways to grow.
A LIVING MAP Weather and seasons change how your vehicles move and what your farms yield. An optional realistic mode ties crops to the season. Cities hold festivals and markets that make them consume far more, and random events keep you on your toes. Buildings can be shown as icons, silhouettes or in a 2.5D view.
A GAME THAT KEEPS GOING WITHOUT YOU While you are away the simulation carries on (up to 48 hours of game time). Speed time up (x2) to get your production started. Optional reminders tell you when a cash box is full or a city is about to level up.
A TUTORIAL TO GET STARTED A guided tutorial walks you through your first bread chain, step by step, then refunds your money so your real game starts from scratch.
FREE VERSION AND FULL VERSION City level 1, the research center (with starter technologies), x2 speed, objectives and the Pyrenees Sea option are free. The full version is a single purchase with no subscription and unlocks city levels 2 to 5 and all technologies, unique buildings and the State budget, partners, trains, ships and planes, random events and city festivals.
NO ADS. NO ACCOUNT. NO DATA COLLECTION. Your games stay on your phone. Available in English, French and German.
Made by a solo indie developer in France. Map data © OpenStreetMap contributors (ODbL licence) and INSEE.
Information
- Status
- Early access
- Release
- TBA
- Genre
- Art style
- —
- Platforms
- Android
- Price
- 4.99 one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
AI was used in development: the game’s code was written with the help of an AI coding assistant (Claude Code), the building illustrations and some artwork were created with AI image tools and then retouched, and the music was created with Gemini. The map, vehicles and buildings are drawn by the game from OpenStreetMap and INSEE data.