

One More Room
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Game Description
One More Room is a heist game built around one decision: cash out safely, or risk everything for a bigger haul?
You have 90 seconds across five floors, with one clock covering the entire heist. Collect valuables, avoid guards and cameras, and reach the lift before time runs out. Loot has weight, so carrying more makes you slower and escaping harder. Between floors, choose perks that can help you survive or increase your potential score. Cashing out banks your haul; getting caught means losing it.
There are characters and locations to unlock through challenges, personal score targets to beat, and escalating Manhunt tiers for players who want a tougher challenge.
I’m looking for fresh players to spend around 10 minutes testing. Was the objective clear? Were the controls comfortable and the text readable? What made you want another run—or made you stop? Honest criticism and screenshots of confusing moments would be particularly helpful.
Free to Play Status:
Free to play
The TestFlight beta is free to test.
Involvement: I’m the creator of One More Room, responsible for its game design and development direction. I’m actively testing and refining the controls, progression, difficulty and interface based on player feedback.
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Media Assets

Game Description
One More Room is a heist game built around one decision: cash out safely, or risk everything for a bigger haul?
You have 90 seconds across five floors, with one clock covering the entire heist. Collect valuables, avoid guards and cameras, and reach the lift before time runs out. Loot has weight, so carrying more makes you slower and escaping harder. Between floors, choose perks that can help you survive or increase your potential score. Cashing out banks your haul; getting caught means losing it.
There are characters and locations to unlock through challenges, personal score targets to beat, and escalating Manhunt tiers for players who want a tougher challenge.
I’m looking for fresh players to spend around 10 minutes testing. Was the objective clear? Were the controls comfortable and the text readable? What made you want another run—or made you stop? Honest criticism and screenshots of confusing moments would be particularly helpful.
Free to Play Status:
Free to play
The TestFlight beta is free to test.
Involvement: I’m the creator of One More Room, responsible for its game design and development direction. I’m actively testing and refining the controls, progression, difficulty and interface based on player feedback.

