
Trisbow: Roguelite
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Game Description
Trisbow is a top-down action roguelite built for one thumb. You control movement only - the bow aims and fires on its own - so the skill sits entirely in positioning, dodging, and picking the right upgrade. It's portrait, it works with one hand, and it plays fine on a bus.
A run goes through six realms: Green Meadows, Frozen Peak, Ash Valley, Dead Lands, Storm Forest and Pirate Isle. Each is six rooms with a boss at the end. The last one puts the fight in open ocean - your archer rides a surfboard, sharks circle with only their fins showing, and the Kraken's tentacles reach up into the arena. Its body barely takes damage while the arms are up, so you cut the arms first, then dive onto it.is six rooms with a boss at the end. The last one puts the fight in open ocean - your archer rides a surfboard, sharks circle with only their fins showing, and the Kraken's tentacles reach up into the arena. Its body barely takes damage while the arms are up, so you cut the arms first, then dive onto it.
Weapons arrive as cards during the run and evolve at max level: Chain Lightning becomes Tempest, Orbit Blades become Singularity. Death ends the run, but the coins you collected stay with you and go into permanent upgrades - so a bad run still moves you forward. A leaderboard ranks players by how far they got first, then by how fast.
Free, with no in-app purchases, no banner ads and nothing that interrupts a run. One optional rewarded ad exists if you want an extra life or coins. Plays offline.
Built solo. The project contains no sprite art: every creature, boss and environment is drawn in code at runtime - 4,500 lines just for the enemies.
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Media Assets

Game Description
Trisbow is a top-down action roguelite built for one thumb. You control movement only - the bow aims and fires on its own - so the skill sits entirely in positioning, dodging, and picking the right upgrade. It's portrait, it works with one hand, and it plays fine on a bus.
A run goes through six realms: Green Meadows, Frozen Peak, Ash Valley, Dead Lands, Storm Forest and Pirate Isle. Each is six rooms with a boss at the end. The last one puts the fight in open ocean - your archer rides a surfboard, sharks circle with only their fins showing, and the Kraken's tentacles reach up into the arena. Its body barely takes damage while the arms are up, so you cut the arms first, then dive onto it.is six rooms with a boss at the end. The last one puts the fight in open ocean - your archer rides a surfboard, sharks circle with only their fins showing, and the Kraken's tentacles reach up into the arena. Its body barely takes damage while the arms are up, so you cut the arms first, then dive onto it.
Weapons arrive as cards during the run and evolve at max level: Chain Lightning becomes Tempest, Orbit Blades become Singularity. Death ends the run, but the coins you collected stay with you and go into permanent upgrades - so a bad run still moves you forward. A leaderboard ranks players by how far they got first, then by how fast.
Free, with no in-app purchases, no banner ads and nothing that interrupts a run. One optional rewarded ad exists if you want an extra life or coins. Plays offline.
Built solo. The project contains no sprite art: every creature, boss and environment is drawn in code at runtime - 4,500 lines just for the enemies.



