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Colors Everywhere: Survive

CSA Games
Same color or a lower number. Tap to rise, release to fall, and survive changing platforms, side gates and quick decisions.
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Trailer & screenshots

Colors Everywhere: Survive gameplay trailer thumbnail
Colors Everywhere: Survive gameplay trailer thumbnail
Screenshot 1 for Colors Everywhere: Survive
Screenshot 2 for Colors Everywhere: Survive
Screenshot 3 for Colors Everywhere: Survive

About this game

One ball. Two ways through.

Colors Everywhere: Survive is a quick arcade survival game where a simple rule keeps changing your next move: cross a block if its color matches your ball OR its number is strictly lower than yours. An equal number alone is not safe.

Tap to rise. Release to fall. Touch the top or bottom platform to change your ball’s color and number. The platforms rotate their offers on timers, the pace builds, and side gates introduce openings you need to time.

Save your rechargeable Shield for a difficult moment: three seconds of protection, recharged by six clean crossings. Beat your best, replay the same run sequence, and complete mastery goals to earn cosmetic styles.

Free, with an optional second chance

Regular play works offline, with no game account or in-app purchases. An optional rewarded ad offers one continuation after a qualifying run. Free retry is always available; assisted runs have a separate best score.

Available now on Android

Released October 17, 2026 on Google Play in Canada, the United States, the United Kingdom, Australia and New Zealand. The iPhone release is awaiting App Store review. Promotional gameplay footage was captured on iPhone; no browser-playable demo is included.

Made by CSA Games / CSA Intelligence Inc.

Rules, support and press assets

Information

Status
Released
Release
October17,
Art style
Minimalist
Platforms
Android
Price
Freeads
Players
Single player
Age rating
3+

Tags

offline

AI disclosure

AI tools assisted the revival and modernization of the developer’s original game: Lua code and progression changes, build/testing troubleshooting, generated sound effects, vector icon and marketing asset creation, promotional video editing, and store/website copy. The original concept and earlier game were created by the developer. Gameplay runs locally; it does not use a generative AI service or generate content during play.

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