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Game Description
Blocky enemies pop out from behind cover. Shoot them before they shoot you.
You hold your ground in a sunny toy-brick warehouse yard. Enemies peek out from crates, barrels and walls, and a red warning ring fills clockwise over each one. Tap an enemy before its ring completes, or it fires and you lose a heart. Tap the head for an instant headshot and double points. Defeated enemies burst into bouncing cubes.
Gameplay loop
Clear a wave, see a quick tally, and the next wave starts faster. Every 5th wave brings a giant boss with a health bar that calls in backup. You have 5 hearts. When they're gone, you get your score, your best, and a one-tap restart.
Features
- Fair, readable danger: the warning ring is the contract, and no more than two enemies ever finish aiming within 0.4 seconds of each other
- 6 enemy types: grunts, helmets, dashing runners, shield carriers (headshot only), far-row snipers and boss brutes
- Don't shoot the friendly robot, and shoot the health crate to heal
- Combos up to x5, quick draws, doubles and perfect-wave bonuses
- Missions, coins and cosmetic unlocks: blaster skins, tracers, pop effects and 4 yard themes (sunny, snowy, desert, neon night)
- Daily Mission: everyone gets the same seeded waves each day, with its own best score and streak
- Fully synthesised sound, no downloads, plays instantly
Controls
Tap or click an enemy to shoot. Two fingers can shoot two enemies at once. No movement, no ammo, no menus.
What makes it unique
Pure one-tap action with an honest, always-visible warning system, a cheerful no-gore toy look, and tiny size (under 1 MB). Built to play in seconds, right in your feed.
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Media Assets

Game Description
Blocky enemies pop out from behind cover. Shoot them before they shoot you.
You hold your ground in a sunny toy-brick warehouse yard. Enemies peek out from crates, barrels and walls, and a red warning ring fills clockwise over each one. Tap an enemy before its ring completes, or it fires and you lose a heart. Tap the head for an instant headshot and double points. Defeated enemies burst into bouncing cubes.
Gameplay loop
Clear a wave, see a quick tally, and the next wave starts faster. Every 5th wave brings a giant boss with a health bar that calls in backup. You have 5 hearts. When they're gone, you get your score, your best, and a one-tap restart.
Features
- Fair, readable danger: the warning ring is the contract, and no more than two enemies ever finish aiming within 0.4 seconds of each other
- 6 enemy types: grunts, helmets, dashing runners, shield carriers (headshot only), far-row snipers and boss brutes
- Don't shoot the friendly robot, and shoot the health crate to heal
- Combos up to x5, quick draws, doubles and perfect-wave bonuses
- Missions, coins and cosmetic unlocks: blaster skins, tracers, pop effects and 4 yard themes (sunny, snowy, desert, neon night)
- Daily Mission: everyone gets the same seeded waves each day, with its own best score and streak
- Fully synthesised sound, no downloads, plays instantly
Controls
Tap or click an enemy to shoot. Two fingers can shoot two enemies at once. No movement, no ammo, no menus.
What makes it unique
Pure one-tap action with an honest, always-visible warning system, a cheerful no-gore toy look, and tiny size (under 1 MB). Built to play in seconds, right in your feed.
