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FRUIT BLAST

PixelPicked
Tap to blast glossy 3d fruit
Waitlisted
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waitlisted
Devlogs
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devlogs

Trailer & screenshots

Screenshot 1 for FRUIT BLAST
Screenshot 1 for FRUIT BLAST
Screenshot 2 for FRUIT BLAST
Screenshot 3 for FRUIT BLAST

About this game

Fruit is flying. Blast it. Don't touch the bomb.

Fruit Blast is a one-tap arcade shooter with a next-gen glow. Glossy 3D fruit launches from the bottom of the screen; tap it and it splits into juicy halves in slow motion, splashes onto the "glass" of your screen and drips away. Every blast plays the next note of the song, so fast tapping feels like performing the music.

How it plays

  • Tap fruit to blast it. Let 3 fall and the run is over.
  • Never tap the bomb: black sphere, lit fuse, red glow. One tap ends the run in a big flash.
  • Blast fruit in quick succession to build a combo and a score multiplier (up to x6).
  • Tap overlapping fruit with one finger for a MULTI BLAST bonus.

Features

  • Real 3D fruit built in code: strawberry, orange, lime, plum, kiwi, banana, watermelon (splits into 3 slices), coconut (2 taps)
  • Golden pineapple: FREEZE time. Dragon fruit: FEVER, a double-time fruit flood with double points
  • Music that builds with your combo, from soft pads to a full drop
  • Slow-mo bursts, juice on the glass, glowing particles
  • 5 stages, 6 blast effects, 4 tap marks to unlock with coins
  • Missions, a best-moment replay, and a Daily Mix with the same fruit for everyone, plus a streak
  • Instant restart, no menus

Controls: tap or click. Multi-touch supported.

Modes: Classic run and the Daily Mix.

Plays in any browser, portrait first, touch and desktop.

Information

Status
Idea
Release
TBA
Art style
—
Platforms
iOS, Android
Price
Free
Players
Single player
Age rating
3+

AI disclosure

Built with Claude Code (Anthropic AI): all game code was AI-assisted, written and tested through prompts reviewed by the developer. All visuals are generated in code at runtime (procedural 3D geometry, canvas-drawn textures, shaders); no AI image generators or stock art. All music and sound effects are synthesised in code with the Web Audio API; no AI audio or samples. Logo, icon and banner were made with code and in-game screenshots. Game design and direction: [CONFIRM: your name/studio]. Marketing copy for this submission was drafted with Claude and edited by me: [CONFIRM].

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