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Trailer & screenshots

About this game
Drop ink. Mix colours. Match the picture! π¨π§
InkDrop is a juicy colour-mixing puzzle. Each level shows you a small target picture. Pick an ink and tap a tile: the ink splats onto that tile and flows into its neighbours, mixing with whatever colour is already there. Red + yellow makes orange, blue + yellow makes green, red + blue makes purple. Plan your drops carefully, because you only have a few per level. Paint the board to match the target exactly and you win!
Features π§© 500 handcrafted levels that start easy and slowly get trickier π¨ 12 inks to discover: red, yellow, blue, white, shade, pink, orange, violet, teal, cocoa, plus cyan (paints a whole row) and lime (paints a whole column) π¦ Super satisfying feel: ink drops that splat and flow, squishy candy tiles, confetti wins π Calm music and ASMR sounds: soft plops, bubbles and splashes β¨ Praise words from "Sweet!" to a rainbow "GOAT!" when you play well π‘ Hints and undo for when you're stuck, with free hints from your daily streak π₯ Daily and perfect streaks to keep you coming back π No timers, no pressure: play at your own pace
Easy to learn, tricky to master, and impossible to put down. Can you paint all 500? π§
Information
- Status
- Released
- Release
- TBA
- Genre
- Art style
- β
- Platforms
- Android
- Price
- Freeads
- Players
- Single player
- Age rating
- 3+
AI disclosure
InkDrop was developed with AI assistance (Claude by Anthropic). Code: much of the game's GDScript (gameplay polish, UI, effects, level generation) was written or edited with Claude, then tested and reviewed by me. Art: no AI image generators were used. The icon, logo, tiles, the mascot Dotty and the store graphics are drawn by code that was written with Claude's help. Audio: the music and sound effects are synthesized by code (no AI audio models), also written with Claude's help. Writing and marketing: the store description, screenshot captions and promo reels were made with Claude's help, using real gameplay footage. The game idea, design decisions, testing and publishing are my own.
Discussion
Trailer & screenshots

About this game
Drop ink. Mix colours. Match the picture! π¨π§
InkDrop is a juicy colour-mixing puzzle. Each level shows you a small target picture. Pick an ink and tap a tile: the ink splats onto that tile and flows into its neighbours, mixing with whatever colour is already there. Red + yellow makes orange, blue + yellow makes green, red + blue makes purple. Plan your drops carefully, because you only have a few per level. Paint the board to match the target exactly and you win!
Features π§© 500 handcrafted levels that start easy and slowly get trickier π¨ 12 inks to discover: red, yellow, blue, white, shade, pink, orange, violet, teal, cocoa, plus cyan (paints a whole row) and lime (paints a whole column) π¦ Super satisfying feel: ink drops that splat and flow, squishy candy tiles, confetti wins π Calm music and ASMR sounds: soft plops, bubbles and splashes β¨ Praise words from "Sweet!" to a rainbow "GOAT!" when you play well π‘ Hints and undo for when you're stuck, with free hints from your daily streak π₯ Daily and perfect streaks to keep you coming back π No timers, no pressure: play at your own pace
Easy to learn, tricky to master, and impossible to put down. Can you paint all 500? π§
Information
- Status
- Released
- Release
- TBA
- Genre
- Art style
- β
- Platforms
- Android
- Price
- Freeads
- Players
- Single player
- Age rating
- 3+
AI disclosure
InkDrop was developed with AI assistance (Claude by Anthropic). Code: much of the game's GDScript (gameplay polish, UI, effects, level generation) was written or edited with Claude, then tested and reviewed by me. Art: no AI image generators were used. The icon, logo, tiles, the mascot Dotty and the store graphics are drawn by code that was written with Claude's help. Audio: the music and sound effects are synthesized by code (no AI audio models), also written with Claude's help. Writing and marketing: the store description, screenshot captions and promo reels were made with Claude's help, using real gameplay footage. The game idea, design decisions, testing and publishing are my own.