SKIMMIQ
SkimmIQ- Followers
- 3 followers
- Devlogs
- 0 devlogs
Trailer & screenshots

About this game
SkimmIQ is a 3D puzzle that looks like the classic cube, but the rules are different: faces don't turn. Instead you slide closed bands of stickers that wrap around the cube. That one change breaks every cube instinct you have — and it created an open problem. The game's AI solvers crack any scramble in a second or two, but no human has found a repeatable method yet. A full year out, and nobody has. Maybe one of your readers will be the first.
You pick your own entry point: six layouts from a tiny 1x1x2 up to the full 3x3x3, three color difficulties, and scramble depths from gentle to hopeless. Every puzzle state can travel as a link with a replay, so positions move between players.
Free on iOS and Android. 60-second browser demo: skimmiq.com/pt/. The open problem: skimmiq.com/human-method/
Information
- Status
- Released
- Release
- TBA
- Genre
- Art style
- 3D Stylized
- Platforms
- iOS, Android
- Price
- Freein app purchase
- Players
- Single player
- Age rating
- 13+
Tags
AI disclosure
AI is everywhere in this project, openly. I'm 60 and not a programmer. I designed the game and AI assistants wrote most of the code with me, over many months of iteration. The in-game solvers are AI too; they are the point of the game, since they can solve what no human can yet solve methodically. AI also did the group theory (the proof that every scramble is solvable). The game's 3D graphics are rendered, not AI-generated. And AI polishes my English - including this text ;)
Discussion
Trailer & screenshots

About this game
SkimmIQ is a 3D puzzle that looks like the classic cube, but the rules are different: faces don't turn. Instead you slide closed bands of stickers that wrap around the cube. That one change breaks every cube instinct you have — and it created an open problem. The game's AI solvers crack any scramble in a second or two, but no human has found a repeatable method yet. A full year out, and nobody has. Maybe one of your readers will be the first.
You pick your own entry point: six layouts from a tiny 1x1x2 up to the full 3x3x3, three color difficulties, and scramble depths from gentle to hopeless. Every puzzle state can travel as a link with a replay, so positions move between players.
Free on iOS and Android. 60-second browser demo: skimmiq.com/pt/. The open problem: skimmiq.com/human-method/
Information
- Status
- Released
- Release
- TBA
- Genre
- Art style
- 3D Stylized
- Platforms
- iOS, Android
- Price
- Freein app purchase
- Players
- Single player
- Age rating
- 13+
Tags
AI disclosure
AI is everywhere in this project, openly. I'm 60 and not a programmer. I designed the game and AI assistants wrote most of the code with me, over many months of iteration. The in-game solvers are AI too; they are the point of the game, since they can solve what no human can yet solve methodically. AI also did the group theory (the proof that every scramble is solvable). The game's 3D graphics are rendered, not AI-generated. And AI polishes my English - including this text ;)