
Inout Parkour
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Game Description
inout parkour is a one-touch arcade runner built on a single unusual idea: a wall is not a barrier, it is a surface with two sides.
HOW IT PLAYS • Swipe along a wall — turn back • Swipe away from a wall — jump to the next box • Swipe into a wall — go inside it
Three swipes. That is the entire control scheme, and the whole endless runner is what you do with them.
THE RUN Boxes chain ahead of you without end and the counter climbs with every one you clear. The deeper you get, the faster it moves — and the hazards stop being simple: • Spikes that just sit there • Patrols that move on a fixed path • Reversers that turn back when you least want them to • Walkers that circle the whole box • Moving platforms you have to time Risk coins sit right next to the danger and are worth +3.
MILESTONES Every so often a gate box appears with a token locked inside it. Grab it and that milestone is banked for good: die anywhere past it and you can start again from there, free. Coins picked up along the way buy a continue from your last checkpoint instead.
FOUR WORLDS Space, Ice, Fire and Water — pick one from THEMES on the menu. Each one redraws the whole game: frozen blocks and ice crystals, molten rock and obsidian spikes, sunken stone, sea urchins and bubbles rising past you. All four are free.
PLAY IT OFFLINE No timers, no energy bar, no daily login. No account. The whole game works offline. One run takes a couple of minutes and the next one starts the moment you tap — a pixel-art arcade game for one minute or for an hour.
Made by one person, under Tesser. tessergames.com
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Media Assets

Game Description
inout parkour is a one-touch arcade runner built on a single unusual idea: a wall is not a barrier, it is a surface with two sides.
HOW IT PLAYS • Swipe along a wall — turn back • Swipe away from a wall — jump to the next box • Swipe into a wall — go inside it
Three swipes. That is the entire control scheme, and the whole endless runner is what you do with them.
THE RUN Boxes chain ahead of you without end and the counter climbs with every one you clear. The deeper you get, the faster it moves — and the hazards stop being simple: • Spikes that just sit there • Patrols that move on a fixed path • Reversers that turn back when you least want them to • Walkers that circle the whole box • Moving platforms you have to time Risk coins sit right next to the danger and are worth +3.
MILESTONES Every so often a gate box appears with a token locked inside it. Grab it and that milestone is banked for good: die anywhere past it and you can start again from there, free. Coins picked up along the way buy a continue from your last checkpoint instead.
FOUR WORLDS Space, Ice, Fire and Water — pick one from THEMES on the menu. Each one redraws the whole game: frozen blocks and ice crystals, molten rock and obsidian spikes, sunken stone, sea urchins and bubbles rising past you. All four are free.
PLAY IT OFFLINE No timers, no energy bar, no daily login. No account. The whole game works offline. One run takes a couple of minutes and the next one starts the moment you tap — a pixel-art arcade game for one minute or for an hour.
Made by one person, under Tesser. tessergames.com



