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Arrowglide: Arrow Puzzle

Brownaro Studios LLC
Tap arrows out. A new season every Sunday.
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Trailer & screenshots

Arrowglide: Arrow Puzzle gameplay trailer thumbnail
Arrowglide: Arrow Puzzle gameplay trailer thumbnail
Screenshot 1 for Arrowglide: Arrow Puzzle
Screenshot 2 for Arrowglide: Arrow Puzzle
Screenshot 3 for Arrowglide: Arrow Puzzle
Screenshot 4 for Arrowglide: Arrow Puzzle
Screenshot 5 for Arrowglide: Arrow Puzzle
Screenshot 6 for Arrowglide: Arrow Puzzle

About this game

Tap an arrow and it glides off the board the way it points. Clear every arrow to solve the level. An arrow that's blocked by another one can't move, so you read the board and work out the order. You get three hearts, and a wrong tap costs one.

There are over 3,000 levels across 36 worlds, from Garden Path to Vanishing Point, and every world has Easy, Hard, Super Hard and Nightmare boss boards. Six special arrows show up along the way: sealed gates, treasure arrows, two-way arrows, boulders, chained pairs and fuse arrows.

It doesn't stop at the level select. A new season starts every week. Play levels to earn Season Points and finish high for a medal you can't buy. There are four leaderboards: the season, total stars, levels completed and the Sprint, a timed daily puzzle where everyone races the same board. There's a new daily puzzle too, so you can keep a streak going.

Every 20 stars fills a Star Chest with Feathers and a Clear Shot. No account needed, and your progress comes back if you reinstall. Free on iPhone and Android.

Information

Status
Released
Release
TBA
Art style
Minimalist, 3D Stylized
Platforms
iOS, Android
Price
Freeads · in app purchase
Players
Single player
Age rating
3+

Tags

arrow puzzlelogic puzzlebrain teasertap awaydaily puzzleleaderboards

AI disclosure

AI was used. Where: Art - most of the game's art (the arrow finishes, world backdrops, icons, effects and the app icon) is 3D renders that Claude, an AI, builds in Blender by script. We direct the designs and review every render. Some of the Store's collection art was generated with Recraft, an AI image tool. The screenshots and trailer are captured from the game. Code - mostly written by Claude Code, an AI coding tool, directed and reviewed by us. Writing - in-game text, translations and store copy drafted with AI assistance. Audio - no AI. The sound effects are Kenney CC0 sounds.

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