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AEONFALL

F7 Developer
Build your deck. Defy the Author. Shape your ending.
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Screenshot 1 for AEONFALL
Screenshot 1 for AEONFALL
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Screenshot 6 for AEONFALL
Screenshot 7 for AEONFALL

About this game

A story-driven storyboard roguelite where every run is a new draft of the same doomed world.

The Author keeps crumpling Aevum and starting again. You play a Vessel — a character drawn too well to erase. Build a deck of Frames, read enemy intent, paint elemental auras, and chain reactions into your Vessel’s signature Cinematic.

Every seed reshapes the route: branching map layers, encounters, shops, companions, mutators, and story beats waiting at the edges. Choices are not just flavor; mercy, cruelty, and the people you keep close can change how the run ends.

Dev-log focus:

  • Making seeded runs feel authored, not random
  • Tuning the Ember / Frost / Volt / Umbra / Lumen reaction system
  • Giving each of six Vessels a distinct deck identity
  • Turning the Sanctum, Chronicle, and Codex into a record of what you survived

AEONFALL is being built for Android with a dark-fantasy, illustrated storybook presentation. Core play works offline and saves locally. Follow the project for new builds, screenshots, and behind-the-scenes notes.

Information

Status
Beta
Release
TBA
Art style
2D Hand-Drawn, Dark / Gothic, Fantasy
Platforms
Android
Price
Freeone time · ads
Players
Single player
Age rating
13+Mature content

Tags

story-drivendeckbuilderdark-fantasytactical-combatbranching-storyrogueliteillustratedoffline

AI disclosure

AEONFALL uses AI-generated painterly key art and supporting promotional visuals. Some narration/audio assets were generated with ElevenLabs. The gameplay systems, code direction, UI implementation, balancing, narrative structure, and final creative curation are directed and reviewed by the developer. AI is not used to generate live in-game stories or gameplay.

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