
Tanks 1945: Steel Cadence
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Game Description
Hold the base. Break the line. Steel Cadence: Tanks 1945 is a top-down tank game in the spirit of the arcade tank games, rebuilt in 3D with the vehicles of 1945.
THE CAMPAIGN Ten stages across open ground, supply depots, town squares and river bends. Each one is a board you can see whole, with brick to break through, steel to go around, water to shoot over and trees to hide under. Clear the wave, keep the eagle standing.
TWO ARMIES Pick a side and the other becomes your opponent. Shermans, Easy Eights and the Pershing against the Panzer III and IV, the Panther and the Tiger — each modelled on the real vehicle, each with its own speed, gun and armour.
THE MOTOR POOL Every stage pays. Buy the next tank in the line, then spend on the four upgrade lines: speed, gun, armour, reload. Tanks wear out — a hit takes a little, a lost life takes more, and a worn tank is slower in both driving and firing until you pay for the repair.
SUPPORT Call in a mortar barrage when a stage turns against you. Mark the ground, watch the rounds fall, and remember that your own tank is in that circle too. Calls are stock you own and carry from stage to stage, not something the game hands you.
BUILT TO BE PLAYED ANYWHERE No advertising. No energy timers. No internet needed. Points can be bought if you want them sooner, and everything they buy can be earned by playing.
Touch, keyboard or controller. One hand on the stick, one on the trigger.
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Media Assets

Game Description
Hold the base. Break the line. Steel Cadence: Tanks 1945 is a top-down tank game in the spirit of the arcade tank games, rebuilt in 3D with the vehicles of 1945.
THE CAMPAIGN Ten stages across open ground, supply depots, town squares and river bends. Each one is a board you can see whole, with brick to break through, steel to go around, water to shoot over and trees to hide under. Clear the wave, keep the eagle standing.
TWO ARMIES Pick a side and the other becomes your opponent. Shermans, Easy Eights and the Pershing against the Panzer III and IV, the Panther and the Tiger — each modelled on the real vehicle, each with its own speed, gun and armour.
THE MOTOR POOL Every stage pays. Buy the next tank in the line, then spend on the four upgrade lines: speed, gun, armour, reload. Tanks wear out — a hit takes a little, a lost life takes more, and a worn tank is slower in both driving and firing until you pay for the repair.
SUPPORT Call in a mortar barrage when a stage turns against you. Mark the ground, watch the rounds fall, and remember that your own tank is in that circle too. Calls are stock you own and carry from stage to stage, not something the game hands you.
BUILT TO BE PLAYED ANYWHERE No advertising. No energy timers. No internet needed. Points can be bought if you want them sooner, and everything they buy can be earned by playing.
Touch, keyboard or controller. One hand on the stick, one on the trigger.






