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Breath Garden

byBreath_Garden
Draw a path of light and wake a garden floating above the clouds. A calm, cozy puzzle.
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Status
RELEASED
Launch
TBA
Visuals
2D Hand-Drawn
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
3+Age rating

Media Assets

Screenshot 1 for Breath Garden
Screenshot 1 for Breath Garden
Screenshot 2 for Breath Garden
Screenshot 3 for Breath Garden
Screenshot 4 for Breath Garden
Screenshot 5 for Breath Garden

Game Description

Breath Garden is a calm path-drawing puzzle game set on small islands floating above the clouds. Draw a path for a glowing breath of light, wake the plants it touches, and guide the white spirit home to the garden gate.

Each breath travels from plant to plant and rests where your path ends. On its way, flowers bloom, butterflies carry seeds to empty soil, and vines stretch out bridges, but only while the breath stays with them. A sleepy bear walks into any shade a tree casts, wind bells move leaf pads, and pinecones roll along their grooves. The challenge is choosing where each breath should stop so the next one can go further.

Features

  • 30 handcrafted gardens that introduce new ideas step by step
  • No timers and no fail state. Undo and restart whenever you like
  • Up to 3 hints per garden when you get stuck
  • A notebook that keeps track of everything you have discovered
  • Made for portrait mode, plays right in your mobile browser
  • English, Korean, Japanese, Simplified Chinese, Spanish and French

How to play

  • Hold the glowing breath and drag to draw a path from plant to plant
  • Release on a plant to let the breath flow
  • Drag back along the path to shorten it
  • Tap the board while the breath flows to speed it up
  • Use the Undo, Restart and Hint buttons at the bottom of the screen

Made by Seodongmin, a solo developer. Feedback is very welcome!

Tags

CozyrelaxinglogicnatureAnimalscalm

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AI Disclosure

AI tools were used during development: parts of the game code (web layout, platform integration, bug fixes), polishing of the in-game island art, the store cover images, app icon and trailer edits, and the English store text. The game concept, puzzle design and level design are my own.


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