Trailer & screenshots

About this game
I made Guess Angle for passing a new iPhone Duo around with friends. 🙂
Everyone gets the same target angle. Take a turn folding by feel, with the live angle hidden, then lock in and pass the phone along. You see all the results together after the last turn; the closest guess wins.
- One shared device for 1–8 players, with saved nicknames.
- Random or custom target angles.
- A practice mode with a visible live reading.
- One-time paid download: US $0.99. No ads, subscription or in-app purchases.
On iPhone Duo, folding play requires iOS 27.1 or later and an available hinge reading. Standard iPhone and iPad also support touch controls, on iOS/iPadOS 27 or later.
Information
- Status
- Released
- Release
- TBA
- Art style
- —
- Platforms
- iOS
- Price
- 0.99one time
- Players
- Multiplayer
- Age rating
- 13+
Tags
AI disclosure
AI tools assisted programming, English copy and some promotional artwork. The gameplay screenshots show native app UI captured in the simulator; the trailer places that UI in a rendered phone. No generative AI runs during gameplay.
Discussion
Trailer & screenshots

About this game
I made Guess Angle for passing a new iPhone Duo around with friends. 🙂
Everyone gets the same target angle. Take a turn folding by feel, with the live angle hidden, then lock in and pass the phone along. You see all the results together after the last turn; the closest guess wins.
- One shared device for 1–8 players, with saved nicknames.
- Random or custom target angles.
- A practice mode with a visible live reading.
- One-time paid download: US $0.99. No ads, subscription or in-app purchases.
On iPhone Duo, folding play requires iOS 27.1 or later and an available hinge reading. Standard iPhone and iPad also support touch controls, on iOS/iPadOS 27 or later.
Information
- Status
- Released
- Release
- TBA
- Art style
- —
- Platforms
- iOS
- Price
- 0.99one time
- Players
- Multiplayer
- Age rating
- 13+
Tags
AI disclosure
AI tools assisted programming, English copy and some promotional artwork. The gameplay screenshots show native app UI captured in the simulator; the trailer places that UI in a rendered phone. No generative AI runs during gameplay.