Banner for LLM Tycoon
Quit your job, build an AI lab with one laptop, and grow it into an AGI company. An idle tycoon about training LLMs, hiring talent and going IPO.
Waitlisted
1
waitlisted
Devlogs
0
devlogs

Trailer & screenshots

LLM Tycoon gameplay trailer thumbnail
LLM Tycoon gameplay trailer thumbnail

About this game

You quit. One studio apartment, one laptop, and one idea: build your own AI company.

Tap to write code. Code becomes data. Data trains your first model. Ship it, users arrive, revenue flows. Spend it on people, GPUs and research — and the next model gets bigger.

Seven company stages

Solo dev in a studio → coworking startup → seed-funded startup → hot AI lab → unicorn → big tech → AGI lab. Your office upgrades through nine tiers, from a GPU under your desk to an arctic hyperscale datacenter.

Build your own models

  • 13 model sizes, 7 training data types, 9 post-training steps
  • What you feed the model decides its quality and its revenue
  • Name your company and your model — and see your name in the news

A 64-node research tree

Attention, MoE, RLHF, quantization, inference optimization — real AI terms, not fake ones.

Team, rivals and a living world

  • Hire researchers, engineers, labelers, marketers and designers; manage salaries and morale
  • 100 rival labs on the leaderboard; a news feed of GPU shortages, regulation and lawsuits that actually moves your revenue

Funding, M&A, IPO

Six funding rounds where you answer investor questions, 22 startups to acquire, then ring the bell and go public.

10 minigames

Bug squash, AI trivia, GPU placement puzzle, label swipe and more — play well and rewards scale.

Notes

  • Free on Android, plays offline (only ads need a connection)
  • No account; save data stays on your device
  • No banner ads; rewarded ads play only when you tap them
  • All companies, people and products in the game are fictional

Information

Status
Idea
Release
TBA
Art style
Cute / Chibi, Cartoon
Platforms
Android
Price
Freeads
Players
Single player
Age rating
3+

Tags

idletycoonclickermanagementOpen WorldsimulationAIMultiplayerstartupincremental

AI disclosure

Yes, AI was used extensively. The game was built by a solo developer working with an AI coding assistant (Claude by Anthropic). AI helped write most of the game code (Unity/C#), the balance data and the in-game text. All art is flat vector graphics produced by code that the AI assistant wrote (procedural SVG drawing scripts), not by image-generation models; the developer directed and reviewed the style. Sound effects and music were synthesized by AI-written scripts (no voice cloning, no sampled recordings). Translations into 12 languages beyond Korean and English were AI-generated. Marketing assets (store screenshots, banners, trailer) were composed by AI-written scripts from real gameplay captures. The developer designed the concept, made the decisions, and tested and reviewed everything before release.

Badges

Discussion