Inspect first
Static build problems are found before bandwidth is used.
Measure browser game response, render, canvas, animation, resource, and first-interaction timing with a temporary build that is deleted after one hour.
Drop your browser build ZIP
Browser-ready exports up to 50 MB and 400 files. Your ZIP is inspected in this browser first.
Static build problems are found before bandwidth is used.
The temporary build reports response, paint, canvas, animation, page-load, resource, and input timing.
The URL stops working at one hour and the stored files are removed by the cleanup job.
Download size alone does not tell you when a game becomes playable. A small build can wait on remote scripts, while a larger export can stream efficiently. PixelPicked separates network response, visible content, canvas detection, animation activity, full load, and the first input delivered to the game so you can see where players are actually waiting.
Because browser games use different engines and loading screens, automatic readiness is a practical signal rather than a claim that PixelPicked understands every game state. For exact “level started” timing, a game-specific event would still be required.