PerformanceHTML5Free Tool

Game Loading-Time Analyzer

Measure browser game response, render, canvas, animation, resource, and first-interaction timing with a temporary build that is deleted after one hour.

Drop your browser build ZIP

Browser-ready exports up to 50 MB and 400 files. Your ZIP is inspected in this browser first.

How Loading-Time Analyzer works

01

Inspect first

Static build problems are found before bandwidth is used.

02

Run in a real browser

The temporary build reports response, paint, canvas, animation, page-load, resource, and input timing.

03

Delete automatically

The URL stops working at one hour and the stored files are removed by the cleanup job.

What the result means

Download size alone does not tell you when a game becomes playable. A small build can wait on remote scripts, while a larger export can stream efficiently. PixelPicked separates network response, visible content, canvas detection, animation activity, full load, and the first input delivered to the game so you can see where players are actually waiting.

Because browser games use different engines and loading screens, automatic readiness is a practical signal rather than a claim that PixelPicked understands every game state. For exact “level started” timing, a game-specific event would still be required.