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Mint Master: Coin Tycoon

Brownaro Studios LLC
Every great fortune starts with a single penny.
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Trailer & screenshots

Mint Master: Coin Tycoon gameplay trailer thumbnail
Mint Master: Coin Tycoon gameplay trailer thumbnail
Screenshot 1 for Mint Master: Coin Tycoon
Screenshot 2 for Mint Master: Coin Tycoon
Screenshot 3 for Mint Master: Coin Tycoon
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Screenshot 5 for Mint Master: Coin Tycoon
Screenshot 6 for Mint Master: Coin Tycoon
Screenshot 7 for Mint Master: Coin Tycoon

About this game

Mint Master is an idle coin tycoon built on real coin history. You start by pressing Wheat Pennies, hire workers to run the mint for you, and watch your fortune climb from dollars into the trillions.

Any press can strike a coin wrong, just like a real mint: a Doubled Die, an Off-Center Strike, a Clipped Planchet or the ultra-rare Double Strike. Every new kind you find adds income to that coin for good. There's an arcade coin pusher on the Rewards page, and its tokens can only be earned, never bought.

There are five mint worlds and 50 coins, from the American Mint's Wheat Penny to Atlantis and El Dorado in the Legendary Mint. Design your own signature coin, race rival mints in the 3-day Mint Rally, and climb the weekly leaderboard for a medal.

The latest update rebuilt the coin pusher in detailed 3D. No pay-to-win, and cloud save brings your mint back if you reinstall. Free on iPhone and Android. Needs an internet connection.

Information

Status
Released
Release
TBA
Art style
3D Realistic, 3D Stylized
Platforms
iOS, Android
Price
Freeads · in app purchase
Players
Single player
Age rating
12+

Tags

idletycoonclickercoinscoin pusherincremental

AI disclosure

AI was used. Where: Art - most of the game's art (all 50 coins, the five mints and their worlds, the coin pusher, the vault, medals, icons and the app icon) is 3D renders that Claude, an AI, builds in Blender by script. We direct the designs and review every render. The screenshots and trailer are captured from the game. Code - mostly written by Claude Code, an AI coding tool, directed and reviewed by us. Writing - in-game text (the workers' lines too), translations and store copy drafted with AI assistance. Audio - the sound effects are Kenney CC0 sounds, and the press sounds are synthesized by a script written with AI assistance. The music is four tracks by other composers, credited in the game.

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