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BULLSEYE ARCHER

byPixelPicked
Pull back, aim, release.
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Status
IDEA
Launch
TBA
Visuals
None
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
3+Age rating

Media Assets

Screenshot 1 for BULLSEYE ARCHER
Screenshot 1 for BULLSEYE ARCHER
Screenshot 2 for BULLSEYE ARCHER

Game Description

One drag. One arrow. One more try.

You're an archer looking down a sunny countryside field at a round target. Touch anywhere, drag back to draw your bow, aim, and let go. But the wind changes every shot, and gravity pulls your arrow down, so reading the flag matters as much as a steady thumb.

How a run works

You have 3 hearts. Missing costs a heart. Every 3 bullseyes in a row wins one back. Each stage is 5 shots, and every stage gets harder: farther targets, stronger wind, new challenges.

Features

  • Wind and distance change every shot. Watch the flag and the wind meter, then aim into it.
  • Slow-motion arrow cam on near-perfect shots, with gold confetti on a bullseye
  • Streak multiplier up to x5 for hitting the 8-ring or better
  • Challenge stages: moving targets, swinging targets, balloons, tiny x2 targets, and an apple on a goofy wooden training dummy (hit the dummy and it goes "BONK!")
  • Daily Challenge: the same seeded run for everyone, with a daily best and streak
  • Missions, coins and unlocks: bows, arrow trails, fletching and four field themes (countryside, desert, snowy, night)
  • Runs last 1-3 minutes, and restarting takes under half a second

Controls

Touch or mouse: press and drag back to draw, release to shoot. A tiny drag cancels the shot. Optional sound, vibration and reduce-motion settings.

What makes it unique

A tight, readable aiming loop with real wind and drop physics, big juicy feedback, and a cartoon look that's friendly for all ages. No menus before your first shot.

AI Disclosure

Built with Claude Code (AI-assisted). All code was written by Claude Code from my prompts. Graphics are drawn in code (no image assets) and all sounds are synthesised in code with the Web Audio API, so no third-party or AI-generated art/audio files are used. The store logo, banner and screenshots were generated by Claude Code from the game itself. [CONFIRM: any AI used for the description/marketing text or outside this project.]


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