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[ANDROID] ScanbeasT

byFugush
Turn grocery shopping into a monster-catching RPG. Scan, collect, evolve, battle. New beasts added continuously.
13Followers
4Devlogs

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Status
RELEASED
Launch
Q42026
Visuals
Fantasy
Platforms
Android
Mobile
Price
Free
Players
MultiMultiplayer
Rating
13+Age rating

Media Assets

[ANDROID] ScanbeasT gameplay trailer thumbnail
[ANDROID] ScanbeasT gameplay trailer thumbnail
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Game Description

ScanBeast turns everyday grocery shopping into a monster-collecting RPG. Point your camera at ANY food barcode and a unique creature is born — its element, stats and rarity forged from the product's real nutritional values. The same barcode always summons the same beast, so every pantry, shop and friend's fridge becomes a hunting ground.

HOW IT WORKS • Scan a barcode and capture a one-of-a-kind beast • Rescan the same product to evolve it and unlock abilities • Build your collection across Fire, Water, Earth and Air • Duel other hunters and climb the ranks

FEATURES • Real-food monsters — stats generated from actual nutrition data (Open Food Facts) • Live local duels over WiFi or Bluetooth — no internet needed • Online arena — random matchmaking or challenge friends, on a fair deterministic engine • Friends, private chat and card trading — add by code or QR • Clans — found or join a clan, group chat, clan trading, friendly duels and a clan leaderboard • Season Pass — 25 tiers of free rewards every season • Daily missions, weekly events and permanent trophies • Global Top 100 leaderboard ranked by XP • Shop, chests and cosmetic card frames (silver, gold, animated foils)

EAT-SMART, PLAY-SMART Every beast carries the real Nutri-Score and macros of the food it came from — a battler that quietly helps you notice what you eat.

PLAY YOUR WAY Free to play. Ads are always optional and reward-only — nothing interrupts your game. Available in English, Italian, Portuguese, Spanish, French and German.

Grab your phone, scan something, and raise your first beast.

Tags

MultiplayerPvPFantasyIndie

AI Disclosure

AI tools were used only for visual assets. Creature artwork and background/cover art were generated with Google Gemini, then upscaled (Real-ESRGAN 4x) and hand-processed into game-ready sprites. All art was reviewed and edited by the developer before use. The game's code, design, mechanics, and nutritional data integration were built entirely by the developer without AI.


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