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PolyTowerz

byPolyGames
Neon tower defense drawn entirely in code. No sprites, just glowing vectors, hidden synergies and an on-device AI coach. Built solo, free on iOS.
24Followers
8Devlogs

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Status
RELEASED
Launch
TBA
Visuals
Minimalist
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
13+Age rating

Media Assets

PolyTowerz gameplay trailer thumbnail
PolyTowerz gameplay trailer thumbnail
Screenshot 1 for PolyTowerz
Screenshot 2 for PolyTowerz
Screenshot 3 for PolyTowerz
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Game Description

PolyTowerz is a tower defense game where every single thing on screen is drawn in code. No sprites, no textures, no art assets. Every tower, enemy and explosion is a glowing vector shape. I cannot draw, so I turned that weakness into the look of the game.

I built the whole thing solo, and the 1.3 update rebuilt most of it: a new amber look on every screen, a full soundtrack where there used to be silence, and the Foundry.

What is inside:

  • 12 towers, from the humble Shard to Sol, a tower that charges solar energy and melts a whole lane with one sustained beam
  • The Foundry: fuse any two towers into one hybrid. 66 combinations, each with its own name, look and dual attack
  • 19 enemy types across 24 handcrafted levels, 3 boss fights, 7 survival maps and an endless mode
  • 11 hidden tower synergies. The game never tells you the combos, you discover them by playing
  • A skill tree with 30+ permanent upgrades and 42 achievements that pay out Core Shards
  • An on-device AI coach that briefs you before waves and debriefs you after. No cloud, it runs entirely on your phone
  • Daily challenges, daily login rewards and a leaderboard

The game is free, and the monetization is honest: optional rewarded ads if you want bonus shards, plus small banners on menu screens. Nothing ever interrupts gameplay, no paywalls.

If you try it, I would genuinely love feedback. I am one person and I read everything.

+20 Shards gift link: https://polygamez.karademir.app/r/POLY-7KY6QM

AI Disclosure

All art is procedural vector geometry written by hand in code, no AI-generated assets. I used AI coding assistants during development. The game itself ships an on-device AI coach built on Apple's on-device models (iOS 18.1+), nothing runs in the cloud.


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