Banner for Four Dragons Deep
Four Dragons Deep logo

Four Dragons Deep

Tahsin Tausif
Twenty five floors down, four dragons, and a party you keep having to replace.
Waitlisted
0
waitlisted
Devlogs
0
devlogs

Trailer & screenshots

Four Dragons Deep gameplay trailer thumbnail
Four Dragons Deep gameplay trailer thumbnail
Screenshot 1 for Four Dragons Deep
Screenshot 2 for Four Dragons Deep
Screenshot 3 for Four Dragons Deep

About this game

You went into the world to see how far you could get. The answer is written on

the walls: they change colour every five floors, and the colour is the dragon

waiting at the bottom of that stretch. By the time you notice the corridors

have gone the yellow of a storm, you have been walking toward the Thunder

Dragon for four floors already.

Fight what you meet, or talk to it. A demon you talk down joins you — but a

demon is bound at the level you caught it, and it stays there for the rest of

the run. The Bat that carried you through floor three is still a floor-three

Bat on floor twelve. Everything you keep is temporary, and the run is a long

argument about when to let go of something that used to be good.

Every band ends the same way: a warden standing on the last maze floor with

the key, and one floor below it a dragon in a corridor you cannot walk around.

There is a save orb at the mouth of that corridor. It is the last thing you

will see that is on your side.

Die and the run is over. The orb is the only way back.

Information

Status
Early access
Release
TBA
Genre
Art style
Pixel Art, Retro / 16-bit, Fantasy
Platforms
Android
Price
2one time
Players
Single player
Age rating
3+

Tags

SingleplayerFantasyIndieExplorationOfflineCasual

AI disclosure

AI assisted Code

Discussion