Four Dragons Deep
Tahsin TausifTrailer & screenshots

About this game
You went into the world to see how far you could get. The answer is written on
the walls: they change colour every five floors, and the colour is the dragon
waiting at the bottom of that stretch. By the time you notice the corridors
have gone the yellow of a storm, you have been walking toward the Thunder
Dragon for four floors already.
Fight what you meet, or talk to it. A demon you talk down joins you — but a
demon is bound at the level you caught it, and it stays there for the rest of
the run. The Bat that carried you through floor three is still a floor-three
Bat on floor twelve. Everything you keep is temporary, and the run is a long
argument about when to let go of something that used to be good.
Every band ends the same way: a warden standing on the last maze floor with
the key, and one floor below it a dragon in a corridor you cannot walk around.
There is a save orb at the mouth of that corridor. It is the last thing you
will see that is on your side.
Die and the run is over. The orb is the only way back.
Information
- Status
- Early access
- Release
- TBA
- Genre
- Art style
- Pixel Art, Retro / 16-bit, Fantasy
- Platforms
- Android
- Price
- 2one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
AI assisted Code
Discussion
Trailer & screenshots

About this game
You went into the world to see how far you could get. The answer is written on
the walls: they change colour every five floors, and the colour is the dragon
waiting at the bottom of that stretch. By the time you notice the corridors
have gone the yellow of a storm, you have been walking toward the Thunder
Dragon for four floors already.
Fight what you meet, or talk to it. A demon you talk down joins you — but a
demon is bound at the level you caught it, and it stays there for the rest of
the run. The Bat that carried you through floor three is still a floor-three
Bat on floor twelve. Everything you keep is temporary, and the run is a long
argument about when to let go of something that used to be good.
Every band ends the same way: a warden standing on the last maze floor with
the key, and one floor below it a dragon in a corridor you cannot walk around.
There is a save orb at the mouth of that corridor. It is the last thing you
will see that is on your side.
Die and the run is over. The orb is the only way back.
Information
- Status
- Early access
- Release
- TBA
- Genre
- Art style
- Pixel Art, Retro / 16-bit, Fantasy
- Platforms
- Android
- Price
- 2one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
AI assisted Code