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Swamps II: The Blockade

byIE Herman Koshur
Sequel to Swamps. Winter 1942–43, occupied Belarus: a punitive blockade, a child in your arms, and every choice with a price.
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Status
RELEASED
Launch
TBA
Visuals
2D Hand-Drawn
Platforms
iOS
Mobile
Price
FreeIN APP PURCHASE
Players
SingleSolo
Rating
18+Age rating

Media Assets

Screenshot 1 for Swamps II: The Blockade
Screenshot 1 for Swamps II: The Blockade
Screenshot 2 for Swamps II: The Blockade
Screenshot 3 for Swamps II: The Blockade
Screenshot 4 for Swamps II: The Blockade
Screenshot 5 for Swamps II: The Blockade
Screenshot 6 for Swamps II: The Blockade

Game Description

Swamps II: The Blockade is a choice-based interactive fiction — the sequel to Swamps — set in Nazi-occupied Belarusian Polesia, winter 1942–43.

The occupation has sunk into the land, and a punitive blockade sweeps the partisan region: the ring tightens, villages burn, people are herded away. You are Mikhaś, the same village feldsher — but now you are not alone: you are carrying a child. Your choices from Part One carry over and shape how this ends.

Bigger in almost every way. A second playable protagonist, Rezo, walks a path of his own — with his own prologue, POV interludes and whole chapters. 450+ hand-painted illustrations, an atmospheric original score, and eleven languages you can switch in-game.

No heroes, no right answers — only the price of every choice, which someone living always pays. Stark realism in the tradition of Vasil Bykaŭ.

Free, offline, single-player, playable to all of its endings. An optional "Author's Edition" adds bonus content and removes ads. The story, choices and prose are hand-written; the illustrations were made with AI tools and curated into a single painterly style.

Part Two of the Swamps trilogy.

Tags

interactive fictiontext adventurewarnarrativeWWII

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AI Disclosure

AI image tools generated the illustrations, which were then curated and edited by hand into a single painterly style. The story, choices and all prose are written by hand. Some of the app's shell/tooling code was written with the help of an AI coding assistant.


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